/*
 * DG (DG Gaming Engine)  - TicTacToe
 * Copyright (C) 2004  Bob Marks (marksie531@yahoo.com)
 * http://code.google.com/p/dng-gaming
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
package com.dg.gaming.tictactoe.client;

import com.dg.gaming.client.TableConnectionThread;
import com.dg.gaming.client.gui.DGClientFrame;
import com.dg.gaming.client.gui.DGTableFrame;

// Tic-tac-toe client frame.
public class TicTacToeClientFrame extends DGClientFrame {

    public TicTacToeClientFrame(String[] args) {
        super(args);
    }

    // Return the correct table frame (each game).
    public DGTableFrame getDGTableFrame(TableConnectionThread conn) {
        return new TicTacToeTableFrame(conn);
    }

    // Main method where this class gets run
    public static void main(String[] args) {
        TicTacToeClientFrame frame = new TicTacToeClientFrame(args);
    }
}
